Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Adopt Weapon (Su)

Source Starfinder Enhanced pg. 79
Level Required 8
As a standard action, you become proficient with a type of technological weapon with which another ally within 30 feet is proficient. If that ally has Weapon Specialization with that weapon type, you can also apply that ally’s weapon specialization with that weapon type. This ability’s effects last a number of rounds equal to your Intelligence modifier, after which you can’t use this ability again until you spend a Resolve Point to regain Stamina Points after a 10-minute rest.